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Fallout new vegas gameplay overhaul
Fallout new vegas gameplay overhaul











fallout new vegas gameplay overhaul

If you don’t have the original boxed copy, consider *insert bias alert here* getting a copy from GOG.com. Take your screenshot camera and go!īut first of all, let’s start modding. It’s a perfect recipe for first playthrough, if you haven’t finished the game back in the days - vanilla experience in beautiful surroundings. Immersive Minigames: Allows you to lockpick and hack at any skill level and determines success based on character skill.ĭT Multiplier and DR Adder: If you want DT and DR values similar to F1/2, set DT Mult to 0.5x, and set DR Percent to about 350-450x depending on armor classes.We won’t be using any gameplay-changing mods this time, except for small technical fixes. Revelation Interface Mod: Classic style interface. Unofficial Patch NVSE: A collection of bug fixes that require and utilize NVSE and JIP LN. Yukichigai Unofficial Patch: Never play without YUP, it is the ultimate unofficial patch for New Vegas and fixes thousands of bugs and mistakes, both big and small.

  • Pickpocket formula changed to be like the one in Fallout 2.
  • (That means if you have 1 END you have a heal rate of 1, if you have 12 END you have a heal rate of 12, ect)
  • Heal Rate is now always applied to the player and based on current Endruance.
  • (Yes, this is how it is in Fallout 1 and 2)
  • Vendor sell prices are now uneffected by Barter, however buy prices are much more punishing.
  • DT Bleedthrough reduced to 10% of damage, and DR max increased to 90%.
  • Weapon damage no longer decreases when condition is low.
  • fallout new vegas gameplay overhaul

  • Agility over 5 reduces enemy crit chance by 10% to simulate classic Armor Class.
  • Strength over 5 increases melee and unarmed damage by 10%, no dynamic strength buff as damage increases from skill.
  • Skill Points per Level reduced to "5+INT" to account for higher level cap, but get +20 tag bonus.
  • Carry Capacity Formula changed to "25+(STR*25)".
  • (In Fallout 1/2 the formula is "15+STR+(2*END)+((LVL-1)*((END*0.5)+2))", I merged the STR initial bonus into END, for the level health I used 5 END, and I took each section and multiplied by 3.3 and rounded up) CFGO is a gameplay and balance tweak mod to make the game feel more like Fallout 1/2 while accounting for the new FPS design and higher level caps, as well as making sure the player wasn't completely underpowered













    Fallout new vegas gameplay overhaul