
If you don’t have the original boxed copy, consider *insert bias alert here* getting a copy from GOG.com. Take your screenshot camera and go!īut first of all, let’s start modding. It’s a perfect recipe for first playthrough, if you haven’t finished the game back in the days - vanilla experience in beautiful surroundings. Immersive Minigames: Allows you to lockpick and hack at any skill level and determines success based on character skill.ĭT Multiplier and DR Adder: If you want DT and DR values similar to F1/2, set DT Mult to 0.5x, and set DR Percent to about 350-450x depending on armor classes.We won’t be using any gameplay-changing mods this time, except for small technical fixes. Revelation Interface Mod: Classic style interface. Unofficial Patch NVSE: A collection of bug fixes that require and utilize NVSE and JIP LN. Yukichigai Unofficial Patch: Never play without YUP, it is the ultimate unofficial patch for New Vegas and fixes thousands of bugs and mistakes, both big and small.
Pickpocket formula changed to be like the one in Fallout 2. (That means if you have 1 END you have a heal rate of 1, if you have 12 END you have a heal rate of 12, ect) Heal Rate is now always applied to the player and based on current Endruance. (Yes, this is how it is in Fallout 1 and 2) Vendor sell prices are now uneffected by Barter, however buy prices are much more punishing. DT Bleedthrough reduced to 10% of damage, and DR max increased to 90%. Weapon damage no longer decreases when condition is low.
Agility over 5 reduces enemy crit chance by 10% to simulate classic Armor Class. Strength over 5 increases melee and unarmed damage by 10%, no dynamic strength buff as damage increases from skill. Skill Points per Level reduced to "5+INT" to account for higher level cap, but get +20 tag bonus. Carry Capacity Formula changed to "25+(STR*25)". (In Fallout 1/2 the formula is "15+STR+(2*END)+((LVL-1)*((END*0.5)+2))", I merged the STR initial bonus into END, for the level health I used 5 END, and I took each section and multiplied by 3.3 and rounded up) CFGO is a gameplay and balance tweak mod to make the game feel more like Fallout 1/2 while accounting for the new FPS design and higher level caps, as well as making sure the player wasn't completely underpowered